Zenonia 4 guide item
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This is also the first Android title I’ve played where moving outside of the joystick range doesn’t stop you in your tracks (usually quite an annoyance). The controls are responsive and the ui is very intuitive. The artistic style of the game is vibrant, cartoonish (anime), and looks hand-drawn – especially the map background art for each area. Zenonia 5 certainly has a steep learning-curve if you really want to get a handle on all it has to offer. There is a small Help file buried within the System menu, but I didn’t realize that until further into the game when one of the screens referred to it for more information. “Combining” is not intuitively synonymous with “crafting”, nor is it readily-obvious that “EVA” means “evade”.
I immediately found myself dropped smack in the middle of a vastly-complex, JRPG-style game riddled with cryptic skill/ability acronyms and strangely-titled shop options without a clue as to what it all meant. Zenonia 5 dives even deeper into item-management by offering a variant on crafting (Combine), enhancing magical items (Refine), and merging two magical items to create an “upgrade stone” which can add stat-bonuses to other items in your inventory.īut, what happens when you look outside of the constant pursuit of loot and levels? To start with, this game needs a tutorial. Run quests, both side and storyline, kill stuff, level, sell loot for better stuff, and dominate. Your items degrade with use, so you’ll have to fork-over gold for repairs, but don’t fret… Loot is abundant in this game. Every x number of levels, you’ll be able to buy/equip new sets of armor, weapons, rings and capes. In addition to skill points, you’ll also gain a point to be spent on special abilities in your particular class’ skill tree. Intelligence, for example, will increase your SP pool (used when triggering special abilities) whereas Dexterity will affect your EV (evade). As in most RPGs, as you level you’ll be sinking points into various abilities – Strength, Dexterity, Constitution, and Intelligence – which all affect various aspects of your character. You begin the game choosing from one of four classes – Berserker, Paladin, Wizard, and Mechanic – each having a distinctively different appearance, equipment set, and skill-tree. The backgrounds are artsy and look hand-drawn, the monster sprites are tightly-designed, and combat abilities now trigger in crazy, “Marvel-vs-Capcom “anime-style chains complete with explosions of light and fountains of numbers spewing forth from each mobs’ head.
Whereas the first Zenonia was a top-down, 8bit style RPG, Zenonia 5 is more of an isometric, cell-shaded, and action-style game.
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Being tasked with reviewing the fifth iteration of the series has really given me a sense of how the game has evolved over time. I played the first episode, then a pay-to-play title, and it was still pretty solid given the old-school graphics and sound it employed. Zenonia has come a long-long way since the early days where it loosely mimicked one of the first Zelda titles on Nintendo.
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In my four-or-so hours play testing Zenonia 5, I found myself impressed with the depth of mechanics embedded in this slick action/RPG title and constantly lusting after more magic items to combine into upgrade stones for my new toys… But, why was I playing? What was the goal? Aside from my sister disappearing and some angry boy swearing to “become the Devil”, was there a point to all this madness? This “point”, I am still searching for… but one thing’s for sure, this game is addicting and pretty.